The second game from Orange Machine Games ships to backers in August, 2018. It’s a negotiation game where individuals decide the fate of planets. I wanted to make this game feel old and prestigious, but also make it seem as if it were rotting and decaying before the players’ eyes. Marble, neon, gold, silver, and bronze... all materials meant to evoke feelings of old money and sleaze. The mistreatment and objectification of planets and their resources in this game is how people make their fortune, so I wanted the cards to look like money, and the planets to seem real, but removed and small—made into something as insignificant as marbles or poker chips.


While the Black Hole Kickstarter ran, I also developed banner ads for placing on websites like BoardGameGeek.